
They dont need protecting, they just need you to waste the Star Destroyer as. Protect the Blockade Runners and the frigate Redemption Arent you sick of the Redemption always needing your help Well, this time when they cry out for assistance, ignore them. Mission 5: Razor Rendezvous. Star Wars Rogue Squadron II: Rogue Leader Walkthrough & Strategy Guide.
You can worry about playing with style and finesse later, eh? Well then, let's get to it. Keep in mind that beating these levels with my strategies ain't gonna look pretty, and more than likely they're not going to earn you any medals, but they should let you survive so you can see more of the game. Right now I've just done walkthroughs for Prisons of the Maw, Razor Rendezvous, Raid on Bespin, and Strike at the Core, because those seem to be giving people the most trouble. If you're just plain stuck on a level and want to beat it so you can move on, these strategies are the best quick-and-dirty way I know of to do it. It's not for people who are trying to get medals or secrets or whatever.
Best to avoid them altogether they're mostly eye-candy, unless you get into a really nasty dogfighting situation with the TIEs (which you won't, with this strategy).Right then, start out by slamming on the gas and flying straight ahead. The setting is a huge asteroid field, and yes, asteroids are destructible and can also hurt you in a collision. GX, Eternal Darkness: Sanitys Requiem, Geist, Pokemon Colosseum, Final Fantasy Crystal Chronicles, Star Wars Rogue Squadron II: Rogue Leader, Baten Kaitos.You'll start the level in a Y-Wing, with two other Y-Wings for wingmen. 1 Opening crawl 2 Gameplay 3 Plot summary 4 Development 5 Levels 5.1 Secret levels 6 Appearances 7 Cast 8 Reception 9 Sales 10 Bibliography 11 Notes and references 12 External. Developed by Factor 5 and published by LucasArts, Rogue Leader was the first sequel to Star Wars: Rogue Squadron. Star Wars Rogue Squadron II - Rogue Leader Walkthrough Gameplay Part 1.Star Wars: Rogue Squadron II: Rogue Leader is a video game released in 2001 exclusively for the GameCube.
And look a bit different) are much, much, MUCH faster and more agile than your Y-Wing, and trying to shoot them down is mostly an exercise in futility. Interceptors (not Advanced, as many people are calling them.TIE Advanced have shields, missiles, hyperdrive, etc. Not long after, the TIE Interceptors will start flying in.and your best bet is to totally ignore them and keep flying straight. Just keep flying straight, and when your wingman command cross automatically appears in the upper-left corner, tell them to attack the TIEs. Those are your goal, and trust me, they're MUCH farther away than they appear.
The lasers will almost never hit you, and if one or two does, no big deal. Just shift your direction a lot, flying up then down then left then right, back and forth constantly, while still flying more or less towards your goal (in this case, the shield generators). If you haven't already learned to do that, now is a great time to learn.
At each of its corners is a small device you need to disable three of them, any three. By this time you should be able to see the blue, shimmering forcefield. These ships are very lightly armed and pose no threat to your mission, so ignore them too. -) Past them, you may encounter a few Imperial shuttles/gunboats (I've seen them called both).

Rogue Leader Walkthrough Full Brakes Applied
When all of the towers are gone, the prisoners will radio you to fly to the next objective area. If you're having trouble hitting them, try slowing down to give yourself extra aiming time. Then do a quick 180-degree turn and make another pass on the remaining towers. After each bombing pass, continue flying away from the objective area for a few seconds to give yourself some room. Just pick a good line of sight that will take you over three or four of the gun towers, and drop two bombs (one if you have advanced bombs) on each tower just as your purple target reticule passes over them. As long as you don't fly with full brakes applied, most of that laser fire should miss easily, and you'll be free to bomb the towers at your leisure.
Each comm tower will take three to five bombs, depending on how directly the bombs hit. DESTROY THE GUN TOWERS FIRST, then start taking out the comm towers one by one. The third area consists of gun towers surrounding a network of seven comm towers. You can bomb that dome to get the Advanced Concussion Missiles upgrade.normally I wouldn't include an upgrade in these quick-and-dirty walkthroughs, but this one is just right there in your path anyway, so you might as well get it. On your way to the third area, look for a comm tower (has a radar dish on top) next to a single small dome structure.

After about one minute, if you've killed enough TIEs to keep them from blowing it up, the shuttle will escape safely and the mission will be completed. This is a very good situation for it. If you need help seeing which TIEs to hit, or just help seeing them at all, don't feel guilty about using your targeting computer.
If you don't follow this step, you will have to constantly switch back and forth between attacking the Star Destroyer (I'll call it "SD" from here on out) and defending the Redemption, and that makes the mission a lot longer and therefore harder. They'll hang around your frigate (the Redemption) and defend it against the onslaught of TIE Fighters and Interceptors, leaving you to take out the Star Destroyer. Since the Star Destroyer is so insanely powerful, and because it unleashes dozens and dozens of TIEs, it's important to beat this mission quickly you're not going to survive a sustained battle against this behemoth.When the mission starts, immediately tell your wingmen to attack the TIEs. The following strategy depends heavily on your shooting and dodging skills, but it's the fastest easiest way I know of to beat the level. If you follow this strategy and still have a ton of trouble, practice your bombing skills and laser-dodging skills on other levels.This is easily one of the toughest missions in Rogue Leader, so it's no surprise that it's giving hives to many players.
(Taking out the SD's ion cannons is actually not necessary, but it's a pretty easy way to lengthen the Redemption's lifespan. It'll probably take you two passes to kill them all. Just aim your lasers right at the sources of those shots, and when the first one goes up in flames, shift your aim over a bit to the next. Your first target should be the SD's set of four ion cannons, which are easy to spot because they shoot giant beams of white/blue light.
They are literally everywhere on the ship's surface, and you can probably take out a few just by spewing out laser fire anywhere on the surface. Your second goal is to take out some of the SD's many, many gun turrets. After about ten seconds at full speed, hit the brakes and turn back towards the SD for another pass.
Rogue Leader Walkthrough Series Of Passes
The first two are sphere-shaped and are found on the very top of the SD's bridge, the big end. As before, you can try skipping this step if it gives you major problems, but braving the turrets may not be an easier option.) Then begin a series of passes to blow up the shield generators. (Again, eliminating gun turrets is not mandatory to beat the mission, but if you need this guide to beat the level, I'm assuming that those turrets will provide too much laser fire for you to handle once you go after the shield generators. After you've killed a lot of the gun turrets on the topside, start another pass and try to take out a few o!N the bottom of the SD.one pass should be enough to significantly reduce the amount of laser fire directed at you.
